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Showing posts with label Environment. Show all posts
Showing posts with label Environment. Show all posts

Monday, April 4, 2011

Lamp Posts Finish


Finish texturing the lamp posts and are now ready to be put in the game

Tuesday, March 29, 2011

Lamp Posts


Lamp Posts that i have made, ive unwarped one and got to do the rest :D

Monday, March 21, 2011

MelonStand Render


Rendered out the melon stand with shadows and stuff :D

MelonStand









Here is my melon stand that i have made, it is really the market stall for the farming country environment.
Its 1,190 polygons but that is because of the melon/razor tomatos.

Tuesday, March 8, 2011

More work in progress shots

The Mag-Lev Train
still needing a texture, but set up in torque with magnetic fields over the magnet pads and occasional lightning arcs firing out from them
..looks very cool ^^




A Water Pump that is used to pump water from the underground aquafers
thought i would make it resemble an oil pump, to match the surroundings


stay posted!

Monday, February 28, 2011

Environmental Work!

Environmental Shots

the long dried up river bed
i have re-made the terrain and the ground textures to be a lot more toony, to fit the game's style

cacti



Some Brilliant new Structures
Structures were from the original concepts made by Tanya and Graham LePage. Altered to various extents, textured and imported by Michelle(me)

^^
H.S Bootson
Undertaker
has an embalming room and bedroom in the back

cool little broken wheel :P



Pistol Pete's
Gun Store and Water Tower
love the doors
windows are meshed like security glass



Robot Repairs
very embelished with the pipe systems and such, has a malfunctioning lcd screen for the "repairs" part of the sign, the blackboard on the inside has shematics for the hover bike drawn up, as it is available here



Twin Sun Tequila ^^



Currently working on more weapons, buildings and soon some Awesome environmental creatures tanya has been working up, keep posted!

Sunday, December 19, 2010

Some Junker Stuff

Junker's engine and market setup

possibly for a merchant of somesort or just wreckages
notice the marshal seal on the stolen crates ;)

thought it'd be useful
enjoy:

Friday, December 17, 2010

Experiments in Style

Hey guys :)
so to fully grasp the Desperado 2185 theme i had a shot at modelling, i tried a more "cartoony" style than usual to corespond with Unit 6 and Gaspok's cartoon-esque feel.


a badlands stone pillar (untextured)



and a service bot

(click for full screen)


too cartoon? too realistic?
would be awesome to get some opinions :)
-Michelle