hey!
here is some more stuff i have been putting together, i was asked to design a character idea.. soo i came up with this!
Sam Dublin
she was a rancher for the majority of her life but has recently moved into town in order to run a shop, or a bar, or something..
the fact she was a rancher comes in handy, knowing how to handle a gun.
that was at least my inspiration. it is subject to change
i really tried toplay off the oppositecolours of teal and red, but still not make it too vibrant, not sure if i succeeded but i think it turned out quite well :)
3 nights work
712 polys
oh and she's wearing sneakers. i had to throw a little future in there :P
anyway! here you are!
and here is a rifle i designed.
i also have a pistol, deep bore rifle, and alien carbine almost ready and looking awesome! :D
Sunday, December 26, 2010
Character Proposition: Sam Dublin
Sunday, December 19, 2010
Some Junker Stuff
Junker's engine and market setup
possibly for a merchant of somesort or just wreckages
notice the marshal seal on the stolen crates ;)
thought it'd be useful
enjoy:
possibly for a merchant of somesort or just wreckages
notice the marshal seal on the stolen crates ;)
thought it'd be useful
enjoy:
Friday, December 17, 2010
Experiments in Style
Hey guys :)
so to fully grasp the Desperado 2185 theme i had a shot at modelling, i tried a more "cartoony" style than usual to corespond with Unit 6 and Gaspok's cartoon-esque feel.
a badlands stone pillar (untextured)
and a service bot
(click for full screen)
too cartoon? too realistic?
would be awesome to get some opinions :)
-Michelle
so to fully grasp the Desperado 2185 theme i had a shot at modelling, i tried a more "cartoony" style than usual to corespond with Unit 6 and Gaspok's cartoon-esque feel.
a badlands stone pillar (untextured)
and a service bot
(click for full screen)
too cartoon? too realistic?
would be awesome to get some opinions :)
-Michelle
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