I'm Stuart, and I am helping out by making some of the simpler background models for Desperado. Bits and pieces that will be in Saloon, caves or other buildings. Here are a few...
A tent (obviously)
A chandelier for the saloon
Solar electric panel
Small whisky barrel for the saloon
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Wednesday, July 20, 2011
Background models
Labels:
3D,
3D Model,
background,
chandelier,
keg,
Models,
solar panel,
Stuart,
tent
Wednesday, June 1, 2011
Unit 6 Ingame
I have been recently focusing on getting Unit 6 Into the Engine, and it was recently succeeded!
here are a couple shots of what it's looking like, alot better then the default character..
looks like it's coming along nicely ^^

here are a couple shots of what it's looking like, alot better then the default character..
looks like it's coming along nicely ^^

Monday, May 9, 2011
Unit 6 Painted Shadows
Here is Unit6's basic texture coming along
some minor detail and the painted shadow map.
more to come!

WIP
some minor detail and the painted shadow map.
more to come!

WIP
Tuesday, May 3, 2011
Unit 6 Texture Underway!
Started on the unit 6 texture today!
using Tanya's original Unit 6 model i have just periodically been painting the shadow maps for each plate using a quite cartoon-esque art style
i think its coming along nicely! should be done soon enough and then onto animation :)
stay posted!
using Tanya's original Unit 6 model i have just periodically been painting the shadow maps for each plate using a quite cartoon-esque art style
i think its coming along nicely! should be done soon enough and then onto animation :)
stay posted!
Tuesday, April 12, 2011
Cassius Hawk Textured
Cassius Hawk
now with textures!
im quite fond of this model specifically for some of the cool effects me and tanya have worked out, in-game Cassius's Glasses reflect whatever he looks at, and also, the blue swirls and lines on his jacket glow like neon

so some pretty unique effects in-game that really make him stand out, unit 6 up next then animations for both
more soon ;)
now with textures!
im quite fond of this model specifically for some of the cool effects me and tanya have worked out, in-game Cassius's Glasses reflect whatever he looks at, and also, the blue swirls and lines on his jacket glow like neon

so some pretty unique effects in-game that really make him stand out, unit 6 up next then animations for both
more soon ;)
Tuesday, March 29, 2011
Monday, March 28, 2011
Cassius Hawk WIP
Just finished the geometry of one of the Desperado main characters "Cassius Hawk"
started unwrapping already and should me textured very soon ^^

more to come
started unwrapping already and should me textured very soon ^^

more to come
Wednesday, March 23, 2011
Mag-Lev Train 513
Created by the U.N.C as a means of keeping the various Nevadan colonies connnected, the Mag-Lev Train is the quickest (and safest) way to travel.
Traveling on route from Nevadan capital "Hope City" the Mag-Lev Train does reach the small town of Mudslide via Crystal Valley and Bakersford.
the texture is a little basic i will hope to improve very soon
enjoy ::D
Traveling on route from Nevadan capital "Hope City" the Mag-Lev Train does reach the small town of Mudslide via Crystal Valley and Bakersford.
the texture is a little basic i will hope to improve very soon
enjoy ::D
Monday, March 21, 2011
Tuesday, March 8, 2011
More work in progress shots
The Mag-Lev Train
still needing a texture, but set up in torque with magnetic fields over the magnet pads and occasional lightning arcs firing out from them
..looks very cool ^^


A Water Pump that is used to pump water from the underground aquafers
thought i would make it resemble an oil pump, to match the surroundings

stay posted!
still needing a texture, but set up in torque with magnetic fields over the magnet pads and occasional lightning arcs firing out from them
..looks very cool ^^


A Water Pump that is used to pump water from the underground aquafers
thought i would make it resemble an oil pump, to match the surroundings

stay posted!
Thursday, March 3, 2011
Recent Works in Progress
Works in Progress!
been working on a few things over the past couple days, here is whats been happening ^^
Sam Jones, owner of Mudslide's Saloon
has yet to gain some arms but he is definitely on his way :)

The Gatling Laser
looking pretty kickass! not sure about the firing nozzle but yes, still quite cool ;)
been working on a few things over the past couple days, here is whats been happening ^^
Sam Jones, owner of Mudslide's Saloon
has yet to gain some arms but he is definitely on his way :)

The Gatling Laser
looking pretty kickass! not sure about the firing nozzle but yes, still quite cool ;)
Monday, February 28, 2011
Environmental Work!
Environmental Shots
the long dried up river bed
i have re-made the terrain and the ground textures to be a lot more toony, to fit the game's style

cacti

Some Brilliant new Structures
Structures were from the original concepts made by Tanya and Graham LePage. Altered to various extents, textured and imported by Michelle(me)
^^
H.S Bootson
Undertaker
has an embalming room and bedroom in the back

cool little broken wheel :P

Pistol Pete's
Gun Store and Water Tower
love the doors
windows are meshed like security glass

Robot Repairs
very embelished with the pipe systems and such, has a malfunctioning lcd screen for the "repairs" part of the sign, the blackboard on the inside has shematics for the hover bike drawn up, as it is available here


Twin Sun Tequila ^^

Currently working on more weapons, buildings and soon some Awesome environmental creatures tanya has been working up, keep posted!
the long dried up river bed
i have re-made the terrain and the ground textures to be a lot more toony, to fit the game's style

cacti

Some Brilliant new Structures
Structures were from the original concepts made by Tanya and Graham LePage. Altered to various extents, textured and imported by Michelle(me)
^^
H.S Bootson
Undertaker
has an embalming room and bedroom in the back

cool little broken wheel :P

Pistol Pete's
Gun Store and Water Tower
love the doors
windows are meshed like security glass

Robot Repairs
very embelished with the pipe systems and such, has a malfunctioning lcd screen for the "repairs" part of the sign, the blackboard on the inside has shematics for the hover bike drawn up, as it is available here


Twin Sun Tequila ^^

Currently working on more weapons, buildings and soon some Awesome environmental creatures tanya has been working up, keep posted!
Sunday, December 26, 2010
Character Proposition: Sam Dublin
hey!
here is some more stuff i have been putting together, i was asked to design a character idea.. soo i came up with this!
Sam Dublin
she was a rancher for the majority of her life but has recently moved into town in order to run a shop, or a bar, or something..
the fact she was a rancher comes in handy, knowing how to handle a gun.
that was at least my inspiration. it is subject to change
i really tried toplay off the oppositecolours of teal and red, but still not make it too vibrant, not sure if i succeeded but i think it turned out quite well :)
3 nights work
712 polys
oh and she's wearing sneakers. i had to throw a little future in there :P
anyway! here you are!


and here is a rifle i designed.
i also have a pistol, deep bore rifle, and alien carbine almost ready and looking awesome! :D
here is some more stuff i have been putting together, i was asked to design a character idea.. soo i came up with this!
Sam Dublin
she was a rancher for the majority of her life but has recently moved into town in order to run a shop, or a bar, or something..
the fact she was a rancher comes in handy, knowing how to handle a gun.
that was at least my inspiration. it is subject to change
i really tried toplay off the oppositecolours of teal and red, but still not make it too vibrant, not sure if i succeeded but i think it turned out quite well :)
3 nights work
712 polys
oh and she's wearing sneakers. i had to throw a little future in there :P
anyway! here you are!


and here is a rifle i designed.
i also have a pistol, deep bore rifle, and alien carbine almost ready and looking awesome! :D
Sunday, December 19, 2010
Some Junker Stuff
Junker's engine and market setup
possibly for a merchant of somesort or just wreckages
notice the marshal seal on the stolen crates ;)
thought it'd be useful
enjoy:

possibly for a merchant of somesort or just wreckages
notice the marshal seal on the stolen crates ;)
thought it'd be useful
enjoy:

Friday, December 17, 2010
Experiments in Style
Hey guys :)
so to fully grasp the Desperado 2185 theme i had a shot at modelling, i tried a more "cartoony" style than usual to corespond with Unit 6 and Gaspok's cartoon-esque feel.
a badlands stone pillar (untextured)

and a service bot

(click for full screen)
too cartoon? too realistic?
would be awesome to get some opinions :)
-Michelle
so to fully grasp the Desperado 2185 theme i had a shot at modelling, i tried a more "cartoony" style than usual to corespond with Unit 6 and Gaspok's cartoon-esque feel.
a badlands stone pillar (untextured)

and a service bot

(click for full screen)
too cartoon? too realistic?
would be awesome to get some opinions :)
-Michelle
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