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Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, July 20, 2011

Background models

I'm Stuart, and I am helping out by making some of the simpler background models for Desperado. Bits and pieces that will be in Saloon, caves or other buildings. Here are a few...

A tent (obviously)

A chandelier for the saloon

Solar electric panel

Small whisky barrel for the saloon

Wednesday, June 1, 2011

Unit 6 Ingame

I have been recently focusing on getting Unit 6 Into the Engine, and it was recently succeeded!

here are a couple shots of what it's looking like, alot better then the default character..
looks like it's coming along nicely ^^

Monday, May 9, 2011

Unit 6 Painted Shadows

Here is Unit6's basic texture coming along
some minor detail and the painted shadow map.
more to come!

WIP

Tuesday, May 3, 2011

Unit 6 Texture Underway!

Started on the unit 6 texture today!
using Tanya's original Unit 6 model i have just periodically been painting the shadow maps for each plate using a quite cartoon-esque art style

i think its coming along nicely! should be done soon enough and then onto animation :)
stay posted!

Tuesday, April 12, 2011

Cassius Hawk Textured

Cassius Hawk
now with textures!
im quite fond of this model specifically for some of the cool effects me and tanya have worked out, in-game Cassius's Glasses reflect whatever he looks at, and also, the blue swirls and lines on his jacket glow like neon



so some pretty unique effects in-game that really make him stand out, unit 6 up next then animations for both

more soon ;)

Tuesday, March 29, 2011

Lamp Posts


Lamp Posts that i have made, ive unwarped one and got to do the rest :D

Monday, March 28, 2011

Cassius Hawk WIP

Just finished the geometry of one of the Desperado main characters "Cassius Hawk"
started unwrapping already and should me textured very soon ^^

more to come

Wednesday, March 23, 2011

Mag-Lev Train 513

Created by the U.N.C as a means of keeping the various Nevadan colonies connnected, the Mag-Lev Train is the quickest (and safest) way to travel.

Traveling on route from Nevadan capital "Hope City" the Mag-Lev Train does reach the small town of Mudslide via Crystal Valley and Bakersford.

the texture is a little basic i will hope to improve very soon
enjoy ::D

Monday, March 21, 2011

MelonStand Render


Rendered out the melon stand with shadows and stuff :D

MelonStand









Here is my melon stand that i have made, it is really the market stall for the farming country environment.
Its 1,190 polygons but that is because of the melon/razor tomatos.

Tuesday, March 8, 2011

More work in progress shots

The Mag-Lev Train
still needing a texture, but set up in torque with magnetic fields over the magnet pads and occasional lightning arcs firing out from them
..looks very cool ^^




A Water Pump that is used to pump water from the underground aquafers
thought i would make it resemble an oil pump, to match the surroundings


stay posted!

Thursday, March 3, 2011

Recent Works in Progress

Works in Progress!
been working on a few things over the past couple days, here is whats been happening ^^

Sam Jones, owner of Mudslide's Saloon
has yet to gain some arms but he is definitely on his way :)


The Gatling Laser
looking pretty kickass! not sure about the firing nozzle but yes, still quite cool ;)

Monday, February 28, 2011

Environmental Work!

Environmental Shots

the long dried up river bed
i have re-made the terrain and the ground textures to be a lot more toony, to fit the game's style

cacti



Some Brilliant new Structures
Structures were from the original concepts made by Tanya and Graham LePage. Altered to various extents, textured and imported by Michelle(me)

^^
H.S Bootson
Undertaker
has an embalming room and bedroom in the back

cool little broken wheel :P



Pistol Pete's
Gun Store and Water Tower
love the doors
windows are meshed like security glass



Robot Repairs
very embelished with the pipe systems and such, has a malfunctioning lcd screen for the "repairs" part of the sign, the blackboard on the inside has shematics for the hover bike drawn up, as it is available here



Twin Sun Tequila ^^



Currently working on more weapons, buildings and soon some Awesome environmental creatures tanya has been working up, keep posted!

Sunday, December 26, 2010

Character Proposition: Sam Dublin

hey!
here is some more stuff i have been putting together, i was asked to design a character idea.. soo i came up with this!

Sam Dublin
she was a rancher for the majority of her life but has recently moved into town in order to run a shop, or a bar, or something..
the fact she was a rancher comes in handy, knowing how to handle a gun.
that was at least my inspiration. it is subject to change

i really tried toplay off the oppositecolours of teal and red, but still not make it too vibrant, not sure if i succeeded but i think it turned out quite well :)
3 nights work
712 polys

oh and she's wearing sneakers. i had to throw a little future in there :P

anyway! here you are!





and here is a rifle i designed.
i also have a pistol, deep bore rifle, and alien carbine almost ready and looking awesome! :D

Sunday, December 19, 2010

Some Junker Stuff

Junker's engine and market setup

possibly for a merchant of somesort or just wreckages
notice the marshal seal on the stolen crates ;)

thought it'd be useful
enjoy:

Friday, December 17, 2010

Experiments in Style

Hey guys :)
so to fully grasp the Desperado 2185 theme i had a shot at modelling, i tried a more "cartoony" style than usual to corespond with Unit 6 and Gaspok's cartoon-esque feel.


a badlands stone pillar (untextured)



and a service bot

(click for full screen)


too cartoon? too realistic?
would be awesome to get some opinions :)
-Michelle